FINHUB Insights

Electronic Arts Q4 FY26: where the revenue came from and where it went

The whole income statement of Electronic Arts for this quarter, as one diagram: what earned the revenue, and what it went on.

Period
Jan 1 – Mar 31, 2026
Reported
May 11, 2026 10-K accession 0001628280-26-033617

Revenue$2.12B +12% year over year
Gross profit$1.76B 83% margin
Operating profit$0.56B 27% margin
Net profit$0.46B 22% margin
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The numbers

All figures in billions of U.S. dollars, for Q4 FY26 (period ends Mar 31, 2026).
ItemValueShare of revenueYear over year
Revenue 2.12 100% +12%
Transferred over time 1.53 72% +21%
At point in time 0.59 28% −6%
Cost of revenue−0.3617%
Gross profit1.7683% margin+2pp
Sales & marketing−0.2512%+0pp
G&A−0.199%−1pp
Other−0.7535%+0pp
Operating profit0.5627% margin+6pp
Other income, net0.02
Tax−0.12
Net profit0.46 22% margin+8pp

Figures are rounded to the precision shown, so a column can differ slightly from its own total.

Source of the numbers: structured XBRL data from the filing (10-K). The diagram is generated automatically and checked against EDGAR before release. The fourth quarter has no column of its own in an annual report, so it is the full year minus the first nine months. How we calculate it → About and methodology.

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